Star-in Inventory Management System is a full-blown warehouse item management solution, currently used in production by the namesake company. I wrote the frontend in Svelte.
A software which controls the installation of wheels, written in C++/MFC. Currently used in production in the Dongfeng NISSAN plant in Zhengzhou, China.
A blog project started at the beginning of 2023, I submit a new blog post onto OSAT every Saturday.
A software renderer implemented in C++, with basic shader support in the form of C++ lambdas. Can render the Stanford Dragon and Suzanne at terrible framerate. Check out the code here.
A 3D 8-ball game (I couldn't distinguish between snooker and 8-ball in the past) written in C++ and compiled to Android using NDK and OpenGL/ES. Source code is available on GitHub.
Recon3D is a 3D reconstruction toolkit written in C++. It is able to reconstruct 3D models from multiple images. It makes use of SfM, MVS, and a marching cube algorithm I've implemented on my own.
Wow! I understand it takes patience to go through the whole thing. So thanks for your interest! And as a thank-you, congratulations on unlocking the secret functionality on the website: you can now doodle! Draw anywhere by right-click and holding. Or, if you are using a mobile device, press the following button to active:
Your doodle will be seen by the others in real time, and it will slowly fade out during the course of one month. As they say, Have a lot of fun...
Of course, I will monitor the doodles in case there are naughty boys or girls.